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Audiograph

Audiographs are audio recordings in the world of Dishonored and are mainly used as logs by its people. They consist of punch cards which can be recorded and played with an audiograph player. This page lists all audiographs found during the various missions of the Dishonored franchise, as well as the conditions for them to appear.

Dishonored

Dishonored

Audiographs Locations Conditions
Interrogation of the Royal Protector Coldridge Prison, Interrogation Room None
Pendleton's Arrival The Hound Pits Pub, Treavor Pendleton's room None
Havelock's Log: Entry One The Hound Pits Pub, Farley Havelock's room None
Piero Considers Life Energy The Hound Pits Pub, Piero's workshop, second floor None

High Overseer Campbell

Audiographs Locations Conditions
Callista Prepares a Lesson Plan The Hound Pits Pub, Emily's tower None
Havelock's Log: Entry Two The Hound Pits Pub, Havelock's room None
Lord Pendleton Memoirs: Chapter 27 The Hound Pits Pub, Pendleton's room None
Piero's Speculation on the Spirit The Hound Pits Pub, Piero's workshop, first floor None
Galvani's Speculation Distillery District, third floor of the Offices of Dr. Galvani None
Campbell's Lamentation Holger Square, in Campbell's hidden chamber None
Whaler Assassin Interrogation Holger Square, Interrogation Room None
Overseer Music Boxes Workshop in the Back Yard None
Havelock's Log: Entry Three The Hound Pits, Havelock's room None
Lord Pendleton Memoirs: Chapter 28 The Hound Pits Pub, Pendleton's room None
Piero's Dark Dreams The Hound Pits Pub, Piero's workshop, second floor None

House of Pleasure

Audiographs Locations Conditions
Callista Remembers Her Uncle The Hound Pits Pub, Emily's tower Geoff Curnow died in the previous mission
Lord Pendleton Memoirs: Chapter 32 The Hound Pits Pub, Pendleton's room None
Piero Notes Anomalies The Hound Pit's Pub, Piero's workshop, second floor None
Samuel Finds an Audiograph The Hound Pits Pub, Samuel Beechworth's shelter None
Crowley's Last Message Distillery District, third floor of the Offices of Dr. Galvani None, but can only be played first at Dunwall Whiskey Distillery

The Royal Physician

Audiographs Locations Conditions
Sokolov's Observation on Test Subject 312 Kaldwin's Bridge, in the greenhouse of Anton Sokolov's Safehouse None
Callista's Progress Report The Hound Pits Pub, Emily's tower None
Havelock's Log: Entry Four The Hound Pits Pub, Havelock's room None
Lord Pendleton Memoirs: Chapter 41 The Hound Pits Pub, Havelock's room None
Piero's Thoughts on Sokolov The Hound Pits Pub, Piero's workshop, second floor None

Lady Boyle's Last Party

Audiographs Locations Conditions
Callista's Letter The Hound Pits Pub, Emily's tower Geoff Curnow was saved during the mission High Overseer Campbell
Piero Fantasizes The Hound Pits Pub, Piero's workshop, second floor None

Return to the Tower

Audiographs Locations Conditions
Callista Talks About Emily The Hound Pits Pub, Emily's tower None
Emily Complains About School The Hound Pits Pub, Emily's tower None
Piero's Arc Pylon The Hound Pits Pub, Piero's workshop, second floor None
Pendleton Shows Signs of Strain The Hound Pits Pub, Pendleton's room None
Samuel's Pride in His Role The Hound Pits Pub, Samuel's shelter Low chaos playthrough
Samuel Laments His Work The Hound Pits Pub, Samuel's shelter High chaos playthrough
The Lord Regent's Confession Dunwall Tower, Burrows's chamber None, but can only be played first at the radio tower
Letter to Emily from the Empress Dunwall Tower, the Empress's hidden room None
Emily Tells a Tale The Hound Pits Pub, Emily's tower None
Pendleton Considers the Future The Hound Pits Pub, Pendleton's room None
Piero Speculates on His Future The Hound Pits Pub, Piero's workshop, second floor Low chaos playthrough
Piero Questions His Future The Hound Pits Pub, Piero's workshop, second floor High chaos playthrough

The Flooded District

Audiographs Locations Conditions
Thoughts on the Lord Regent's Death Flooded District, Daud's chamber in his hideout Hiram Burrows was killed in the previous mission
Thoughts on the Lord Regent's Fall Flooded District, Daud's chamber in his hideout Hiram Burrows was neutralized in the previous mission

The Loyalists

Audiographs Locations Conditions
Callista's Plea The Hound Pits Pub, Emily's tower High chaos playthrough and Geoff Curnow was saved in the High Overseer Campbell mission
Callista's Final Words The Hound Pits Pub, Emily's tower High chaos playthrough and Geoff Curnow died during the High Overseer Campbell mission
Pendleton Embraces The Future The Hound Pits Pub, in the sewers None
Piero Feels Used The Hound Pits Pub, Piero's workshop, second floor High chaos playthrough
Piero Finds a New Ally The Hound Pits Pub, Piero's workshop, second floor Low chaos playthrough
Samuel Stays Wary The Hound Pits Pub, Samuel's shelter None

The Light at the End

Audiographs Locations Conditions
Havelock's Log: Entry Five The Lighthouse, on Havelock's desk None

The Knife of Dunwall

A Captain of Industry

Audiographs Locations Conditions
Time Card Confiscation Slaughterhouse Row, in guard room at the yard entrance None
Rothwild's Business In the offices of Rothwild Slaughterhouse None
Rothwild's Musings In the offices of Rothwild Slaughterhouse None

Eminent Domain

Audiographs Locations Conditions
Timsh's Daily Business Legal Plaza, on the third floor of the Timsh Estate None
Timsh's Message To His Mother Legal Plaza, on the fourth floor of the Timsh Estate None

The Brigmore Witches

A Stay of Execution for Lizzy

Audiographs Locations Conditions
Witch Interrogation Coldridge Prison, Interrogation Room None

Dishonored 2

A Long Day in Dunwall

Audiographs Locations Conditions
Hard Times Dunwall Tower, Bathroom None
To my dear Emily Dunwall Tower, Imperial Safe Room None
Robbed Apartment Tower District, in the building across from Dr. Galvani's office None

Edge of the World

Audiographs Locations Conditions
Anton Sokolov's Abduction Dreadful Wale, Sokolov's room None
Aiding the Miners Near Addermire Station, in Dr. Hypatia's apartment None
Miner Recruitment Campo Seta Dockyards, inside a boat None

The Good Doctor

Audiographs Locations Conditions
The Counter-Serum Addermire Institute, Doctor Vasco's Office None
If Only I Could Do More Addermire Institute, Dr. Hypatia's Office None
New Orders Addermire Institute, recuperation room None
Sweet Innocent Hypatia Addermire Institute, recuperation room None

The Clockwork Mansion

Audiographs Locations Conditions
A Welcome and Warning Clockwork Mansion, foyer None
Persuading Sokolov Clockwork Mansion, near Jindosh's bedroom None
Winning Anton over Clockwork Mansion, beside the electroshock machine None

The Royal Conservatory

Audiographs Locations Conditions
Ashworth Connected to the Occult? Cyria Gardens, Overseer outpost None
Bringing Back Delilah Royal Conservatory, Archives None
Meeting Delilah Royal Conservatory, Breanna Ashworth's Office None

Dust District

Audiographs Locations Conditions
Searching for Aramis Stilton Dreadful Wale, bridge None
Dr. Hypatia's Farewell Dreadful Wale, Hypatia's room Cured Dr. Hypatia in The Good Doctor
Welcoming Speech On the fourth floor of the Overseer outpost None

A Crack in the Slab

Audiographs Locations Conditions
The Ritual Stilton's bedroom in the past None

The Grand Palace

Audiographs Locations Conditions
Losing Deidre... Dreadful Wale, bridge None
Decisions Dreadful Wale, Sokolov's room None
Black Market Code Palace District, smuggling boat OR apartment with mannequins on balcony None
Conversation with Kirin Jindosh Grand Palace, Duke's office. Jindosh neutralized in The Clockwork Mansion
A Better Serkonos Grand Palace, the Duke's bedroom on the sixth floor None

Death to the Empress

Audiographs Locations Conditions
Daud on Delilah Dreadful Wale, Meagan Foster's quarters None
Life on Sea Dreadful Wale, Sokolov's room None
Successful Prototype! Dunwall Tower, Overseer Chapel None
On Audiograph Recorders Dunwall Tower, the room on the right side in front of royal protector chamber None

Trivia

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