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Blink is a supernatural ability in Dishonored and its DLCs that allows Corvo Attano and Daud to rapidly traverse mid-sized distances in an instant, with Daud being able to stop time while aiming. Blink consumes 20% of the user's total mana, making it one of only 2 powers (along with Dark Vision in Dishonored and Void Gaze in the DLC) that can be used indefinitely without running out of mana.

Ability tiers

Tier I - (0 runes)


Corvo's Blink destination.

With Tier I of Blink, Corvo or Daud can move up to 10 meters almost instantly.

Tier II - (3 runes(Corvo)/4 runes(Daud))


Daud's Blink destination.

With Tier II of Blink, Corvo and Daud can move up to 15 meters almost instantly, increasing its effective range.

Usage tips

  • The reach of Blink takes the form of a squashed sphere; this means it extends significantly further horizontally than vertically.
    • The ability Agility is useful when combined with Blink, as it allows for significant extension of the power's vertical range.
  • If the marker denoting the user's destination changes into an arrow pointing up, the user will immediately climb on top of the targeted object after he blinks. This can be important when scaling tall buildings or when trying to stay above guards in a narrow corridor.
  • Like all tools carried in the left hand, this ability can be used while carrying bodies.
  • Provided the user waits for their mana to refill between uses, Blink can be used without having to consider long-term mana management.
    • The bone charm Spiritual Pool is particularly useful for minimizing downtime between blinks.
  • Any physical object in the path of Blink will be treated as if running into it at high speed.
    • This includes walls of light, which will kill Corvo or Daud if they attempt to blink through them.
      • The same is true for arc pylons; however, if the arc pylon has not already fired when they blink, they will avoid damage.
    • If an enemy is in the user's path while blinking, the opponent will be pushed with low force. If the path manages to only overlay with an enemy's head, he will knock them down onto the floor for a short time.
    • Aiming Blink close or directly at a foe allows Corvo or Daud to deal a critical blow with a well-timed sword slash. This is also possible for tallboys.
  • Blink can be used to mitigate fall damage, but will not prevent it if Corvo falls too far.
  • A useful strategy when attempting a stealth playthrough is to blink behind an opponent, incapacitate them, blink back to safety then repeat. This allows for relatively risk-free and resource-light clearing of guarded areas.
  • Daud's time stop ability only functions when no movement controls are being held, including the jump button.
  • Daud's ability to stop time allows for more flexibility in terms of destinations, such as blinking around corners, or reaching ledges only accessible at the very peak of a jump.
  • While time is stopped, Daud can still look around and interact with items (pickpocket, open chest, carry body, etc). He can use this feature as a free Bend Time to rapidly interact with objects before quickly escaping with Blink, thus making it an excellent power for stealth oriented playthroughs.
    • Although this requires extremely fast reactions, it is sometimes possible for Daud to negate the effects of a broken tripwire by catching the trap's ammunition in mid-air: Once the trap is sprung, Daud should initiate his time-stopping Blink ability. This should be followed by Daud facing the projectile while making micro-movements towards it until it is in reach to pick up.


  • Blink is the only supernatural ability given to Corvo for free, when he first meets The Outsider.
  • Several other characters in the game also use Blink, including Granny Rags and the Whalers.
    • The latter of which refer to the ability as "Transversal", and seem to have a much greater range unrestricted by line of sight. This is also the name of this ability and other related materials in the game's files.
  • Each group of Blink users associated with a particular marked individual has their own blink animation and sound. When Daud and his assassins blink, they will fade into ash. Granny Rags will fade into feathers. Delilah and the Brigmore Witches fade into a rain of petals. Corvo vanishes and appears in a ball of light.
  • Blink Tier II is the only supernatural ability to cost more runes for Daud than for Corvo.
  • Upon using Blink, nearby sounds will temporarily be distorted. However, this only applies to Corvo.
  • When using Blink, a voice will mutter phrases as Corvo aims, and executes this ability. Daud on the other hand, has a loud percussive noise play when he aims his Blink, with the travel sound being wind rushing around him.


Description Sound effect
Sound while aiming Blink.
Blink audio 1
Sound during movement.
Blink audio 2



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