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I really enjoyed playing Dishonored and love the setting of the city of Dunwall, though there are a few things I wish Arkane Studios would put in if they did Dishonored 2.
- Being Able to Sell Stuff - I know you could get coins by picking up various different items in Dunwall, though I ended up carrying gear that I simply didn't use. I would look like to see the option to sell grenades and bullets, even if its only for half their price.
- More of an Open World - I get that Arkane wanted a story driven game, though despite having the option to approach each mission in a different way it still felt a bit linear. Maybe go with something similar to say Red Dead Redemption, allow the player to move around Dunwall a bit more freely and choose their own…
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We hear their secrets through the Heart, but who are they? Now, let us listen to the tales of the citizens of Dunwall in their own words.
New Chapter for "Tales of the Heart" - Ch.12 Billy n' Me
"Tales of the Heart" Ch.12 - Billy n' Me - fanfiction.net"Tales of the Heart" Ch.12 - Billy n' Me - AO3
I will ALSO be quizzing you on this, and please don't forget about the new chapters of "Martin" in the post below.
Thanks.
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Chapters 13 and 14 of "Martin" are up. Read them, now! I will be quizzing you afterward, so pay attention.
Martin Ch.13 - fanfiction.net
Martin Ch.14 - fanfiction.net
Martin Ch.13 - AO3
Martin Ch.14 - AO3
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I created a melody for this song, but use whatever one fits. +5 coin points with snickerdoodles if it's creative. I personally recommend the melody to "Happy Birthday (to you)" if you're really good at cramming the words in there.
A sailboat floated in the sea,
the crew was in a fuss,
because the wind was nowhere to be...
...found, and they were stuck,bobbing in the ocean blue,
the crew was sick, the captain too,
but then out of the water deep,
some movement caught their eye.'Captain,' said one of the men,
'I think something is afoot',
the captain looked over the side
and fell overboard, ka-put!The men didn't know what to do,
'the captain's gone,' they cried, 'boo-hoo!'
but then there came a miracle,
as the captain appeared.As he floated out of the…
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So I'm working on a project to recerate Dishonored using the Iron Kingdoms RPG.
Some changes will have to be made for certain things to work with the system, but I'm trying to remain as faithful to the game as I can. For the most part I think I've got it more or less dead on, though feel free to have a look and post some feedback.
http://privateerpressforums.com/showthread.php?132821-Dishonored-In-Western-Immeron
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Why? Because.
Rob 'n' take, rob 'n' take, Slackjaw's men.
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Robbin' 'n' takin' as fast as we can;
Beat 'em, 'n' slice 'em, 'n' stick 'em wit' a shiv,
'n' take their coin while they're down n' beggin' to live! -
Pretty short blog, but I would like to inform y'all of a Minecraft project I am doing, building Dunwall:
The Dunwall Project
I think it might be a point of 'innerest for y'all.
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I might as well use this here blog thinger for my own benefit.
"Martin" - As he awaits death, Martin looks back at his life through a series of vignettes.
Chapter 12 of my story "Martin" is up. Have a nice read.
"Martin" Ch. 12 - fanfiction.net
"Martin" Ch. 12 - AO3
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Hi guys!
I am new here as an official user but I always loved this page for getting tons of information about this great game. As I am a dishonored player from the first second i learned to love this universe with its' creepy atmosphere and of course I was playing the Knife of Dunwall as soon as I could get it. And as I noticed that the information gathering about this new chapter of Dishonored is still in progress I decided to participate in this and share my more detail oriented view of this game with everyone.
I already did some stuff here. It is fun finding more and more background information about Dunwall and everything around it and I am looking forward to discuss a lot here :D
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- Note: I plan on updating this story regularly.
Forty years after The Lord Protector Corvo Attano brutally culled a bloody path to lead Empress Emily Kaldwin to her rightful throne, Dunwall has become the epicenter for complete and utter corruption amongst aristocrats and politicians. The rat plague still looms as it consumes the lower classes sparing only the rich and higher class men. This is the story of one man who took a solemn vow to slay the corrupt Empress and return Dunwall back to it's former glory.
This is the story of Denzel Mentaoz, the Outsider's hand.
- 1 Chapter I
- 1.1 Part 1
- 1.2 Part II
- 2 Chapter II
- 3 Chapter III
- 4 Chapter IV
Rain fell silently from the sky, splashing upon the emptied sidewalks. In a nearby alley, a man collapsed to his knee…
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Hey everyone, I must first point out that I am new to adding content to wikis. Considering how much i've benefitted from Dishonored Wiki I will be contributing information as I work my way through the Knife of Dunwall DLC. If I make any mistakes I apologies in advance, and if you tell me my mistake I will help to correct my errors.
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"I freaking hate sewer duty," muttered Will, a pale but wiry Lower Guard.
"You're all mouth and no trousers. Shut up and keep your eyes peeled. We were asked to do this by Corvo himself!' retorted Travis, a burly Guard.
"Oh, so if it comes from his royal ass we should be proud?" sneered Will, angrily slashing with his sword at an old river crust stem.
"Either you start being proud or start being dead, you twat. Corvo is a better man then all of the captains put together, and I ain't gonna cross him because I'm too stingy to walk around a sewer."
"Whatever you say," muttered Will, and then swore as his boot fell into a deceptively deep mudhole. He despised working in the sewer, and the fact that now he had to look our for some teleporting ass…
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A month after Emily's rescue and the subsequent cure of the Rat Plague, James and Bryon found themselves working at Dunwall Tower as part of Corvo's personal City Watch detatchment.
'Yes, I know Corvo, we have kept the gates shut for the past generation, but I want to be like my granddaddy Kaldwin and open the gates of the Tower to the people!' said Empress Emily angrily. James and Byron stood at the doors to the Tower's foyer, looking on at Emily arguing with Corvo from the top of the stairs. 'We are now just as prosperous as before and we can once again trust the people! You're not going to be like Hiram, are you?'
'No, Emily, but the Bottle Street thugs still remember their times of free reign, they may want to reclaim that!' said Corvo, …
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'And that's another patron dead. What do we do now?' asked James, nonchalant at the death of his ex-principal Lord Shaw.
'It's lucky we're in demand. I hear the Estermonts pay top coin,' replied Bryon, ignoring the man dressed in black and wearing a skull mask who was lifting a coin pouch from Shaw's corpse, the same man who had won their duel. Bryon got up and walked towards his partner. 'No use trying them tonight. Let's go inside and see if we can find a little brandy. Let the Boyles clean up the mess.'
They walked inside the beautiful mansion. As the night wore on, they drank fine alcohol, danced with shapely ladies, conversed with other City Watch officers about current events. Officer Norris spoke to them about the man who had killed …
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At this year's Game Developer's Conference, Art Director Sebastien Mitton discussed the process behind creating the city of Dishonored, Dunwall. Mitton discussed the pre-production process, which included high concept design work, visiting locations, studying urban experiences and European architecture design, and researching similar time periods.
Dishonored was orignally set in midevil Japan; some thought that Japan was not a good fit, for it was rather unfamiliar in it's history. Wanted to move the setting to London, 1666. The Black Plague, from the market's standpoint, it was a good city to work with.
London was viewed a starting point, wanted to create walled cities, a lot of characters.
Villains would be important in visual storytelling …
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Wikia is at the 2013 Game Developers Conference, and we just came out of a talk by Dishonored Co-Directors Raphael Colantonio and Harvey Smith. The talk, titled Empowering the Player in a Story-Rich Environment: Co-Directing Dishonored, explores the balance between player creativity vs. narrative constraints.
Smith and Colantonio wanted to create a system of "Guiding and Attracting," encouraging players instead of forcing them to see certain places or features. Accordingly, they created a "Pull-based Narrative" with the story, empowering players while suggesting direction.
In order to pull off this vision, they sought to create "general purpose systems," environments in which entities – be they enemies or grenades – can influence each other …
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Game Developer’s Conference (GDC) is the world’s largest and longest-running gaming professionals industry event. The conference contains 400 lectures, panels, tutorials and round-table discussions on a comprehensive selection of game development topics taught by leading industry experts. GDC 2013 begins March 25th and lasts March 29th.
This year, Dishonored will feature a panel discussing the design of humor in the game. The session summery can be found below. We would like to ask, is there any elements or details of these sessions that you would be interested in getting more information about? How about any questions that you would like answered? Let us know in the comments: we will be attending these sessions, and can help gather the answ…
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http://metalgear.wikia.com/wiki/Raiden
Go look at that page. It is everything wrong with wiki editing without being actually false.
This sort of stuff is why i'm such a dick about writing standards.
So everyone, lets KEEP OUR WIKI FROM BEING THIS BAD!
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Those of you who've played Dishonored (which that's everyone on the wiki) know that the developers aren't very clear on certain plot points. I made this blog to specially give my explanation behind these which seems more than likely and to state some theories I've read and give my response. If you have any other theories you want me to elaborate on, please write a message to me or post it in the comments and I will get back to you. I've played through this game multiple times and read every book/note I could find. So let my rambling begin.
- 1 Explanations
- 1.1 Overseers in Flooded District
- 1.2 Daud's Guilty Conscience
- 1.3 Corvo-Emily Father-Daughter
- 2 Theories I've Heard & My Response
- 3 Gallery
If you read the note in Hiram's safe entitled "Dead Drop" th…
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Recently, the Trophy List for the supposed DLC for Dishonored, titled The Other Side of the Coin, has been leaked.
The trophies are as follows:
- Just Business - Collect the information needed from the Rothwild Slaughterhouse.
- Missing Pieces - Acquire Delilah Cooperspoon's identity.
- No regrets - Complete the DLC in High Chaos mode.
- Redemptive Path - Complete the DLC in Low Chaos mode.
- Whisper Ways - Complete the DLC without alerting anyone.
- Cleaner Hands - Complete the DLC without killing anyone.
- Rats and Ashes - Kill someone with the combination of a Arc Pylon and a rat.
- Message from the Empress - Preform a drop assassination from the top of the Empress Statue.
- Stone Cold Heart - Speak to the statue of Deliah
We can't really gather much from this t…
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Just recenty, I came accross this blog on the Elder Scrolls wiki. According to the poster Saratje, Zenimax have trademarked "The Brigmore Witches" and "Void Walker's Arsenal". The Brigmore Witches are mentioned in the in-game text The Brigmore Job, while the Void is a fairly well known part of Dishonored's supernatural lore. It is possible that The Brigmore Witches is an upcoming DLC featuring Daud, while Void Walker's Arsenal sounds much like one of the pre-order packs for the game (similar to the Arcane Assassin's Pack, Backstreet Butcher's Pack, Shadow Rat Pack, etc.).
At this point in time, this is purely speculation. Hopefully, more details regarding future DLC will be available soon.
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WARNING: SPOILERS BELOW.
I believe that Hiram Burrows was an agent of extreme order (destroying anything that didn't fit with his plans, extremely afraid of change and of the unknown, etc.); same deal with Havelock for the most part. Corvo is an agent of chaos, which is the main reason Havelock wanted him gone (he couldn't control him; that paranoia led to him killing the rest of the Loyalists). If Corvo spreads too much chaos, however, the balance is once again overturned and the city collapses, in High-Chaos Emily Dies, or in the High Chaos Emily Lives ending, requires another over-the-top agent of order to restore things to 'normal.' If Corvo has low chaos (It's important to note that the game calls this 'low chaos,' and not 'no chaos,')…
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So, when you assassinate one of the many targets in Dishonored, a special animation plays.
Which one is your favorite?
It's a tie for me between Daud and Lady Boyle. For Daud, it just seemed so...awesome, you felt in power. You just slit the throat of one of the most notorious assassins, and to add insult to injury, you threw him from the top of his quarters.
I loved Lady Boyles because it had that Out of no where feel, for a minute, he's just carressing her, then suddenly blood is spewing everywhere as she lays there dead.
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I discussed this in an earlier conversation and I thought I would actually bring up my ideas for a sequel to this great game. I am a writer who is still writing his first book and I think you may like my ideas.
Note: This blog will update if I come up with a new idea.
- 1 Gameplay
- 1.1 Combat
- 1.2 Abilities
- 1.3 Exploration
- 1.4 Chaos
- 2 Characters
- 2.1 Protagonists
- 2.2 Antagonists
- 3 Swords
- 4 Dishonored 2 plot
summary idea
- 4.1 Endings
- 5 Assassination Targets and Kill Animations
- 6 Conclusion
It is essentially the same as the pervious game albeit, more weapons, more abilities and supernatural powers.
Combat is relatively unchanged with the exception of being able to use two of the same weapons (example; two pistols or a pistol and a crossbow). A.I. Is smarter also.
- Blink - Same …
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Is there a page for these things yet? I want to know before I accidentally cause the Wiki Apocalypse by creating a duplicate page.
They only appear twice, but they're pretty useful, and not every figures out that they can use Slackjaw's for free elixir before they poison it. *By 'not everyone' I mean 'me.'*
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Ok when I was escaping the golden cat I went throught the "special visitors exit/entrance"(I dont know exactly what it is called) and I ran into granny rags I didnt talk to her instead I choked her out and she turned into a rat pack, I killed them but I didnt see rags for the rest of the game. I finished the game but apparently theres supposed to be a confrontation between rags and slack jaw(acording to other gamers I have discussed this with) it didnt happen for me and i didnt hear from slackjaw for the rest of the game after the "house of pleasure". So theres to things i want to know.
1.Did I kill Granny rags?
2.Did I bugger up an important mission?
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1. Do you think there will be one.
2. If yes who do you think it will be about.
3. Would you rage if it wasnt corvo (the main character)
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Could somebody please tell me exactly how many alternate endings there are(or how many they have played through), iv played through 2 im wondering if theres a 3rd or 4th or if i am just wasting my time.
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Okay, so I got the blueprints for the explosive bullets upgrade and it unlocked in Piero's shop. However, when I go to buy it it says "Item Corvo's Pistol Required". This is odd because I have a pistol in my inventory. Does Corvo need a special pistol for it to let me purchase the blueprint?
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Greetings Dunwall Citizens!
While going about my business as usual, I stumbled upon something that caught my eye. I took a look at it, and couldn't stop laughing. Since I'm a nice guy who loves to share funny stuff with people, I leave you with this:
- The Text Adventures That Never Were - Dishonored
Please note that this was a joke by the writers, highlighting some of the quirks of the game, and should not be taken seriously. Normally, I wouldn't need to say that, but this is the Internet after all.
While I'm at it, here are a few more links:
- The Text Adventures That Never Were - Assassin's Creed III
- The Text Adventures That Never Were - Mass Effect 3
- The Text Adventures That Never Were - Far Cry 3
Enjoy! :)
Till next time, 07:23, January 15, 2013 (UTC…
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I am curious if anyone else has any idea of the layout of Dunwall.
We are only given maps of specific districts (like the Clavering Blvd. district, and many interior spaces) but it is easy to see that the entire city was planned out by the developers.
In the first level, at Dunwall Tower you are able to see nearly all of the other areas you visit in the game, which is a really good tool for foreshadowing, but was completely lost on me the first playthrough. Now that I'm taking a better look at it, I really want to try and piece together a city map of Dunwall, which there doesn't appear to be anything similar to either in the game, or in any sort of concept art or other art I have seen.
From what I can understand, the mouth of Wrenhaven Rive…
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Just read a great article on Dishonored and corvo's actions as viewed through 18/19th century aristocracy values.
check it out, people
http://www.escapistmagazine.com/articles/view/columns/criticalintel/10133-Corvo-Is-Not-An-Honorable-Man
EDIT: He says he also used the wiki in his research. This means we must be doing a good job!
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I am playing a no-kill, undetected playthrough.I am at the part where Granny Rags and Slackjaw are at their final confrontation, yet I am finding it impossible to achieve my desired playthrough because of this part. Rendering Granny Rags unconcious through choking her out or a sleepdart apparently adds a hidden kill to your score. Pickpocketing her adds an automatic detection. I also can't help Granny Rags because then I would need to kill Slackjaw. I have read that to achieve a no-kill, no detection walkthrough I would need to restart my game and avoid Granny Rags as much as possible. I don't like this option because I have spent many tedious hours playing with complete stealth. Basically, what I am asking is if there is anyway to comple…
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Eeeh, I'll put this here for now, might move it to the Jessamine Kaldwin page if I can't get an answer here.
Maybe someone can help me with this, because I'm highly curious.
I remember seeing a book during one of my playthroughs that talked about the Kaldwin line. I can't remember very much of it, but I specifically recall it talking about how the Kaldwin line is not the direct royal line--they came into power because a ruler some generations back lacked an heir, and the Kaldwins were his closest relatives.
I have not been able to find this book on my current playthrough (which is fine, since I'm only on The Royal Physician), and can't for the life of me remember where I found it the first time. Does anyone recall where this book might be?
Als…
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Hello there Dishonored Wikians! I just wanted to let you know that today, Wikia launched its site-wide Community Choice Awards! Right now, you can vote on nineteen game-focused categories and even submit your own nominations for entries. Right now, Dishonored has nominations in Game of the Year , Biggest Surprise , Best Power or Ability , Most Compelling Story , Best Action Adventure , Best Game Setting , Best Weapon , Best Developer , and Best Creature .Of course you can vote for whatever you like. In fact, I encourage you to add your own nominations if you have a favorite not listed. Be sure to vote on all the categories by clicking RIGHT HERE or on the header above!
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Right, so I recently finished my Dishonored playthrough. (No kill/Ghost) Well..... I got Clean Hands, but no Ghost. Even though all of my mission stats have it ticked. Also, I can't replay mission 3 in any way what so ever. In the replay menu it just shows as locked even though I have finished the game. Furthermore, can somebody care to explain how replaying a mission works. I know you start with only the goodies you had at the beginning of said mission but do the stats change? Does say replaying Mission 1 mean I have to do the rest all over again?
Thanks, your friendly,
TRUUUUUUUUUUUUUUUUU (ThatRandomUUUUUUUUUUUUUser)
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Hi. I'm writing this and I just want to know, should there be a sequel to Dishonored or not? Just watch this video.
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Holy goddamn, I swear you could make an article just about all the times you hear someone say something xenophobic to or about Corvo. Murdered the Empress? Black magic? Well he is Serkonan!
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Hello everyone. I was wondering...Whenever I take a screenshot, I always do it including corvos weapons and health and mana bar. I wanted to know how you can take those out of the screenshot. Could someone please tell me how to do this?
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Hello,
I am a bit new here. I just started today. I wanted to see If there are things I should know on this Wiki and If their are certain limits to editing. If there are, please reply and tell me those limits. I would like to help out very much, as I am a big fan of Dishonored. Thank you.
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i wantto compile a list of EVERY character's dialogue, and put the on sup-pages, as has been done with the heart. can anyone access the dialogue files?
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So, I just did a run through, trying to be low chaos. I choked out or otherwise knocked out just about everyone (patrolling guards, nosy maids, etc). I killed maybe about 25 people who I didn't have to kill for missions, and that was right at the beginning. I was never full-out detected at any point, no one ever noticed a corpse or body and put the place on high alert. I was very careful, yet I still have high chaos. How can this be? Does choking people out contribute to higher chaos? Because if so, that makes no sense.
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My thoughts: let me show you them.
So, when talking about the Heart, something people bring up a lot--and rightfully so--is what it means about Corvo that he uses the Heart of his late, very dear friend and lover (or just the first if you don't subscribe to the notion of the second, though I do and will be writing this with that in mind) for the purpose of finding magic bones when being trapped there is torment for her. While you could say it's cruelty on his part (and, if you were looking strictly at high-chaos Corvo, you might have something there), I think of it a different way.
Specifically, I actually think it's tragic: I imagine him slowly figuring out what the Heart really is overtime, trying to deny it, but by the time he gets to Dun…
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Hey gang, anyone on here from texas?
I'm going to a convention in dallas this summer and want to get a cosplay group going
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While going through the Lore category, I noticed a lot of pages belong to subcategories as well as the root category. This is a bit redundant, as a tree like category system is much more efficient. I propose that we go on a re-categorization run, and create root categories, which the subcategories will belong to, making the wiki a lot more accessible. I'd love to know your thoughts and suggestions, so feel free to leave a comment below.
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OH MAN. I like it.
Does this mean I get to come in the clubhouse now? :)
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And I suppose, as silly as it is, this will work just fine:
Has anybody else noticed all the typos in the books/written notes/audiographs? Not on this wiki, but in the game?
I actually find weirdly charming and fun to uncover, rather than annoying like I usually would.
Why yes, I am a very interesting person, why do you ask?
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Now, I know... I'm a relatively new user -- but if you'll been on here lately, I've been spamming the wiki activity with my adding of templates to pages -- achievements, people, etc. Which is why I have started this blog, to bring up an issues that is rather annoying and time consuming.
If a page is written, and a template is needed, how about... you know, you add the template with the proper information instead of a thumpnail of the character/achievement/item, etc.
In the long run, it's time consuming adding categories, recorrecting information and adding templates to pages that should already have them. And yes. I am well aware that this is a young wiki, but it doesn't mean that we should not allow the level of content to be lowered.
There …
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A news report suddenly blares over a loudspeaker
Dead Counter here, I've got my bottle of Dunwall Brand Whiskey and Cullero Cigar in hand....
Bethesda has officially announced Dishonored DLC news. They will be releasing 3 DLC packs in the coming months. The first known as, Dunwall City Trials will be released this December for 4.99USD (PSN & PC) or 400 Microsoft Points (Xbox Marketplace). It's said to include a set of 10 challenge maps that will truly put Corvo's combat, stealth, and mobility skills to the test, with challenges involving drop assassinations and the ability to fight in a arena against the many enemies of Dishonored.
The second DLC add-on will put us all through a campaign centered on Daud. Seems some of us here at the Wiki got…
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