City Watch SwordThe City Watch Sword is a standardized sword made from industrial steel, reliable and utilitarian. It is the first weapon that Corvo finds, during his escape from Coldridge Prison, and it can be used until he acquires his personal sword from a stash in the Dunwall Sewers.
Officer's Swordprologue and can be wielded again if he doesn't pick up a City Watch Sword in Coldridge Prison. He can get it from one of the Officers that spawn. It is the only sword without an image and a description in the inventory.
Corvo's Folding Bladeupgraded by Piero Joplin for 600 coins, to be more effective at "locking blades" and pushing away enemies.
Overseer's SabreThe Flooded District. It can be completely bypassed if Corvo wishes. The blade, standard issue for all Overseers, is made from fine Tyvian ores, carved with religious symbols to protect its user against any influences of the Void, and designed to function similarly to the City Watch Sword.
Assassin's BladeFlooded District. It is simple with knurling near the hilt and is perfect for the fast, deadly moves performed by Assassins.
Gang CleaverDaud's stronghold without retrieving his gear or picking up a sword, he can find a Gang Cleaver, a rough cleaver used by street bandits. This weapon hacks more than it slashes. Near the Rudshore Gate, Corvo can obtain the cleaver by killing or knocking out the two looters on the balcony that overlooks the patrolling tallboys.
All swords share the same damage output. Under normal difficulty, common City Watch guards will die after three to four hits, although they will most likely be killed by a counterattack before that.
Corvo normally slashes with his blade when he does not perform a counter or assassination maneuver. There are four slash animations when Corvo is standing, but only one reverse grip attack while he is crouching.
Block only works on sword strikes, and it may be bypassed if enemies crouch and then attack. However, if Corvo manages to perform a well-timed block, enemies will be thrown off-balance, allowing him to deliver a fatal counterattack. Despite this, not all enemies can be instantly killed in this way.
It is possible to dismember enemies during combat. Often, an enemy can be dismembered no matter how many times he is hit. However, if Corvo slashes them continuously, even while aiming at a particular limb, Corvo will only kill the enemy with the same animation as a counterattack. In order to dismember an enemy, follow these steps:
- Stun or parry the enemy.
- Once the enemy is off guard, target a limb. To successfully dismember the limb, Corvo must step away from the target and slash the body part. If Corvo stands too close, the enemy will be killed.
- The limbs of the various enemies are jointed, so they need to be hit in the correct spot, as follows: for arms, aim below the elbow; for legs, aim below the knee, or slash the foot; for heads, slashing any part of the head will cause it to fall off; for torsos, aim below the waist, slicing the enemy in half.
Dismembering an enemy does not work every time. Furthermore, it is unwise to attempt this when fighting large groups of enemies, unless Blood Thirsty has been fully upgraded.
The resulting limb can be used as a distraction similarly to bottles or other objects in the environment. Enemies react to the sound normally, but also react as if a dead body was found.
Only one of the instant-kill animations dismembers an enemy every single time.
When Corvo and his opponents strike at the same time, they will lock blades. If Corvo can overpower his opponent by continuously attacking, he can throw them off-balance, similar to using a well-timed block. Corvo can also be thrown off-balance, though he is not as vulnerable as his enemies in this case.
If Corvo's target does not detect his approach, he will be able to assassinate them, causing instant death. Only humanoid enemies suffer a special death animation, with wolfhounds simply dying as Corvo swings his sword. It is impossible to deliver such an attack to a river krust, as they will not open their shells until they are aware of a threat.
Corvo can perform drop assassinations (if he is above an enemy) by leaping from above and landing on his target, which lets Corvo drive his sword through them. A successful drop assassination also prevents Corvo from suffering any fall damage. Agility facilitates the process, and with the power Corvo can perform drop assassinations even while on the same ground as the enemy, by jumping twice.
After Corvo successfully throws an enemy off-balance, he can rush forward and deliver a fatal attack. This can be done by blocking their attacks, winning a blade-locking, or through violent and continuous attacking.
The Royal Interrogator is immune to this type of fatal attack, though he is still susceptible to assassination and drop-assassination.
City Watch officers have a brief period of vulnerability before firing their pistols. They will still often block or dodge Corvo's strikes if he attempts to attack them during their aiming. If they dodge Corvo's strikes twice, they will kick him away from them, so it is wise to stop attacking them if they dodge the first strike.
Special Death Animation
Each assassination target has a unique death animation when approached and killed from the front.
- Thaddeus Campbell: Corvo will cut his arm off, grab his collar, haul him to his feet then stab him in the throat.
- Morgan Pendleton/Arnold Timsh: Corvo/Daud grabs him by the collar then slits his throat.
- Custis Pendleton/William Trimble: Corvo/Daud grabs him by the neck, then impales him through the side of his neck.
- Lady Boyle: Corvo will grab her round the waist, pull her close and stab her through the stomach.
- Hiram Burrows: Corvo will stab him in the shoulder, spin him round, break his neck, then spin him round once more and yank the blade out.
- Daud: Corvo grabs Daud, slits his throat, then throws him to the right as he dies.
- Teague Martin/Leonard Hume: Corvo/Daud will stab him, then spin his blade. Martin/Hume, on his knees, will attempt to get up. Corvo/Daud will then proceed to decapitate him.
- Farley Havelock/Bundry Rothwild: Corvo/Daud stabs his pistol hand, then bends it toward his head, shooting Havelock/Rothwild with his own pistol.
- Billie Lurk (high chaos): Daud will grab her by her neck, lift her from the ground and impale her through her abdomen, releasing his grip and dropping her to the floor.
- Billie Lurk (low chaos): Lurk puts down her mentor's blade, and Daud taps her shoulder, faking respect. Daud then quickly stabs the lieutenant through the chest.
- Edgar Wakefield: Daud stabs him in the eye and then proceeds to slowly pull the blade out.
- Delilah Copperspoon: Daud stabs Delilah in the ribs and she grabs the blade, driving it in deeper and swiping at his face until he pulls the blade free. Delilah then lunges at Daud, screaming, before he stabs her through the mouth.
- Corvo Attano (low chaos): Corvo spins and evades as Daud slashes from right to left, grabbing Daud's arm behind him in the process. He then attempts to stab Daud backhanded, only to be stopped by Daud and stabbed through his chest from behind.
- Corvo Attano (high chaos): Daud blocks Corvo's blow and forces the sword out of Corvo's hand. He chops Corvo straight down, but his arm was grabbed and broken, sword stolen in the process. Corvo then attempts to stab Daud's throat backhanded as the dream fades.
- All main targets have the same death animation if approached from behind: Corvo will turn the target around to face him, impale them in the chest, rip out the blade and stab it through the back of their neck.
Related Bone Charms
- Whirlwind I - Swing speed for swords is slightly faster.
- Whirlwind II - Swing speed for swords is moderately faster.
- Fleet Fighter - Drawn weapons do not slow movement speed.
Void Walker's Arsenal
- Backstreet Butcher: Fencer - Advantage in sword vs. sword combat.
The Knife of Dunwall
- Swift Stalker - If Daud's weapons are sheathed, his speed is boosted.
- Corvo's folding blade has a unique design, even for Dishonored's art style. It is telescopic, meaning that each of its three sections are housed inside of each other - with a simple squeeze of the handle, the cross-guard opens, and the middle section of the blade shoots out, the point unfolding from within it.
- At present, the actual mechanics of the sword are unknown. It is theorized that a trigger on the front of the handle is pressed inward toward the palm, activating a double-action switch, which causes an internal spring to pull the middle section of the blade out the top of the handle, locking it in place. The final section extends from the middle in much the same fashion. Upon pressing the trigger again, the switch resets, unlocking the blade and pulling the two sections back inside the handle, allowing the blade to be easily stored and concealed.
- The animation for Corvo opening/sheathing the sword, however, as well as concept art of the blade, seems to depict the blade being deployed via inertia. The handle splits open, and the blade slides, whereupon the handle is closed, locking the blade into its sheathed/deployed position.
- Both Corvo's and Daud's swords become bloodied if any animal or human is killed by using it. The blood will remain even if a save game made prior to the kill(s) is loaded.
- The blade of Corvo's sword will take on an appearance indicative of mineral ore in the amalgamation of the blade's metal if the sword-crossing upgrade is purchased.
- The swords wielded by the Whalers may be based on the Indo-Persian khyber knife.
- The sword shows a resemblance to the knife used by Phillip K. Decker in the 1990 film Nightbreed.
NOTE: The diagrams of the mechanisms of Corvo's Sword in the following images are purely theorized. In the mission The Flooded District, when Daud triggers the blade of Corvo's Sword, he does not flip the hilt; the blade simply comes out.
Equipment in Dishonored