|House of Pleasure|
Emily Kaldwin (rescue)
The Golden Cat
Bottle Street Gang
|Preceded by||High Overseer Campbell|
|Followed by||The Royal Physician|
House of Pleasure is the third mission in Dishonored, in which Corvo Attano must enter the Golden Cat pleasure house to eliminate Custis and Morgan Pendleton – two parliamentarians in support of the Lord Regent – and find and rescue Emily Kaldwin.
The Loyalists believe that Emily is being held at the Golden Cat by the corrupt, aristocratic Pendleton brothers. These men are Lord Pendleton's despised older brothers, twins, and they are loyal to the tyrannical Lord Regent. Find Emily at the Golden Cat and eliminate Lords Custis and Morgan Pendleton.
Pre-MissionEditCorvo can find Farley Havelock and Pendleton outside near one of the sewer entrances in the back. Havelock will ask Corvo to investigate the sewers, saying that there have been odd sounds coming from them lately. He will also recommend that Corvo speak to Piero, who can give him a combat sleep dart upgrade.
Upon descending into the sewers, Corvo discovers two weepers. He can kill them or knock them out, leaving the bodies there.
Teague Martin arrives while Corvo is gone and can be found with Havelock in the pub. As Corvo exits the sewers, Cecelia will comment on his courage for braving the area and inform him of Martin's arrival. Havelock and Martin will not brief Corvo on his mission, but will tell him important information. Outside, Pendleton waits for Corvo so that he can brief him personally on the mission to assassinate his brothers.In the workshop, Corvo can find Piero speaking to Callista about the machines he designed for the Golden Cat, implying they are sexual in nature. Callista is disgusted, saying that she only brought Piero tea as a favor. Piero, realizing he misunderstood Callista's intentions, thanks her for the tea.
If Corvo goes to Havelock's room after this display, he will find Callista there, waiting for the admiral to return. Havelock will remind Callista of her duties when Emily arrives, telling her of the importance of her job.
Pendleton's memoirs and Piero's audiograph log are also updated.
Slackjaw's MissionEditWatchtower at the beginning of John Clavering Boulevard, go toward the Dunwall Whiskey Distillery. A Bottle Street thug there informs Corvo that Slackjaw wants to meet him. Follow the thug.
- (Ghost Tip: When passing in front of the alley where Griff was barricaded, several of Daud's assassins will appear and attack Corvo if he gets too close, thus locking Ghost. If Corvo approaches the alley via the roof of the second-story building adjacent to Bottle Street, he will see an assassin pass through the abandoned apartment; this assassin can be neutralized without spotting Corvo, granting a vantage point by which the remaining assassins can be eliminated.)
- If Corvo poisoned the elixir still in Slackjaw's office during the previous mission, Slackjaw will mention it, but will not know that Corvo is responsible. Also, when Corvo leaves the distillery, there will be weepers attacking the thugs outside.
Galvani's ResidenceEditOnce inside Galvani's residence, avoid or neutralize the guards and head to the top floor. Two Officers will be inside, standing over the corpse of Crowley, Slackjaw's informant. Wait until the Officers separate; one will go out into the stairwell, and the other will patrol the room. Grab the audiograph next to the corpse. There is a rune located where the rat viscera was in the previous mission, which can be retrieved before leaving the building.
Return to the DistilleryEdit
Slackjaw then offers Corvo a second deal: find Bunting, the art dealer, and retrieve his safe combination. In exchange, Slackjaw will have the Pendleton brothers dealt with for Corvo "real quiet-like." This represents the mission's non-lethal elimination.
InfiltrationEditIf using the rooftop access provided by Slackjaw, Corvo can cross to the left or right sides of the Golden Cat with ease and without attracting attention. This becomes easier when using Blink Tier II.
- If crossing on the left, toward the gazebo, get onto the sign jutting from the building and blink over to the gazebo top. Cross the beams, blink on to the ledge, and sneak into an open window on the second floor.
- If crossing right, blink to the balcony of a building across the street. There will be a hole in the ceiling; move through it to the next floor then go to the window, exit onto and follow the air vent. Corvo can then either use a rat tunnel located behind the bushes on the right wall, or follow the ledge to the open window on to the second floor.
Locating the Pendleton BrothersEditThe brothers can be located by three different means:
- When entering through an open window over the front entrance, Corvo will hear Madame Prudence and one of the twins' guards conversing. Eavesdropping will reveal which rooms the Pendleton twins are currently occupying.
- On the desk in Madame Prudence's office is a ledger noting the habitants of each room, including the Pendletons.
- There is also a copy of the ledger downstairs in the lobby.
- By sneaking in and eavesdropping on Betty and another courtesan in the washroom on the first floor.
(Note: Morgan Pendleton will always be in either the Ivory Room or the Steam Room. Custis Pendleton will always be in either the Gold Room or the Smoking Room.)
Accessing the PendletonsEdit
Custis PendletonEditBoth the Smoking Room and the Gold Room are on the third floor. To gain access to the smoking room, the easiest method is to enter from the outer balcony, which can be reached from another balcony nearby. Corvo can enter through the door. If Corvo wishes to be stealthy, he can hide behind the room divider or underneath the dresser.
The Gold Room is more difficult to access from the outside, as the balcony is difficult to reach. To enter from inside the building, Corvo must make his way to the third floor, avoiding any guards. One guard will patrol the area in front of the door, periodically looking through the keyhole. Another guard will patrol the entire floor, and a third guard stands near an outer balcony.
If Corvo does not alarm him, Custis can be witnessed expressing his anger toward Lady Boyle, telling his courtesan a bit about his current financial situation. The courtesan will suggest that she dress up as Lady Boyle, and Custis agrees, saying that he would "like to teach her a lesson."
Morgan PendletonEditThe Ivory Room is located on the second floor and can be accessed from outside through a broken window or through the doors. Two guards patrol the floor, but there is no guard posted directly outside the room. The Steam Room is on the lower level, where two guards can be found discussing the Pendletons' financial situation. Once they are finished speaking, one will patrol the room while the other stands with his back to the stairs. Morgan is in the nearest room with a courtesan and discusses politics with her while receiving a hand massage. To easily kill Morgan, Corvo can enter the caged room across from the stairs where he can increase the steam until it bursts from the pipes, killing Morgan and the courtesan and earning an achievement.
Locating EmilyEditAs with the twins, Emily can be located by two different means:
- If entering the Golden Cat through the rat tunnel, Corvo will arrive in a bathroom where two courtesans are discussing Emily. Eavesdropping on them will reveal her whereabouts.
- This room can also be accessed while Corvo is in human form; locate the service stairway where the entrance to Madame Prudence's office is found. The door to the bathroom is on the ground floor of the stairway.
- A note left in Madame Prudence's office will also reveal Emily's location.
Once through the VIP exit, Emily will run ahead, saying she will meet Corvo at Samuel's boat. Once he leaves the Cat, Corvo will encounter Granny Rags. In the area outside will be a group of weepers--neutralize or avoid them, and leave the alley.
If completing the non-lethal elimination, Corvo can now return to the Distillery District. Otherwise, meet Samuel and Emily at the riverboat and return to the Hound Pits Pub.
Completing the first mission for Slackjaw opens the non-lethal elimination for the Pendletons. To utilize this elimination, Corvo must find the art dealer, Bunting, at the Golden Cat, and procure his safe combination.
While the locations of the Pendleton brothers change with each playthrough, Bunting is always in the Silver Room. When Corvo enters, Bunting is blindfolded and strapped into an electric chair. He mistakes Corvo for his typical courtesan, and chooses a safe word before instructing Corvo to electrocute him.After Corvo electrocutes him several times (during which Bunting reveals how he has been swindling the Pendletons out of their fortune), he will use his safe word. Ignore this command and shock him twice more. Bunting will realize that Corvo is not his regular courtesan and ask what he wants. He will then easily reveal the combination to his safe when prompted.
When Corvo returns to the Distillery District and gives Slackjaw the combination, Slackjaw will reveal what is in store for the twins: his thugs will abduct them, shave their heads, cut out their tongues and put them to work in their own silver mines. The Art of the Steal achievement will be awarded if Corvo loots the safe before giving Slackjaw the combination.
Post-MissionEditCorvo, Samuel, and Emily arrive at the Hound Pits to find Callista, Lydia, and Wallace waiting for them by the edge of the river. Wallace can be seen running towards the stairs and then calling out for the maids. Corvo helps Emily from the boat, and Callista welcomes her. After Emily goes to her room with Callista, Havelock congratulates Corvo on a job well done.
From there, if Corvo walks toward the tower, he will find Lord Pendleton. Pendleton says that he never imagined that he would be the one to provide the family's next heir and reveals that he has bastard children. Additionally, he calls for Wallace as he tries to hide his guilt, joking humorlessly and promoting Wallace to "Head Lackey".After Pendleton is finished talking, he tells Corvo that Havelock wants to speak with him.
- Slackjaw sent one of his men to investigate the Galvani Residence, and he never returned. He asks Corvo to find out what happened to the man. On the delivery of the dead man's audiograph, Slackjaw will reward Corvo with a key to the Captain's Chair Hotel so that he may infiltrate the Golden Cat from an adjacent rooftop.
- A woman is being harassed by two City Watch guards over a vial of elixir. Corvo can choose to intervene and protect her.
- Go to the walkway underneath the entrance to Galvani's House. Follow it to the large alley under the bridge.
- If Corvo saves the woman by neutralizing the two guards, she will give him the key to the back door of the Art Dealer's Apartment, located near the spot where Griff sets up shop. If Corvo does not kill the weepers along the street, the woman may be killed by them after she leaves Corvo. She can also be eaten by a group of rats that sometimes spawns after the guards have been killed.
- If Corvo does not save the woman, the key can still be looted from her corpse.
- After Corvo gets the safe combination from Bunting, he may choose to rob the safe himself.
- There are two ways into the Art Dealer's apartment:
- If Corvo obtained the key from either the woman on Gaff Street or Bunting, he can get in through the back door, located near Griff's Curio Shop.
- Corvo can also enter the building through the doors on the second floor balcony.
- There are four thugs total in the building -- two on the second floor and two on the third. Despite the rest of the Bottle Street Gang's neutrality toward Corvo, the thugs in the art gallery will turn hostile upon seeing Corvo.
- On the second floor, the thugs will be distracted as they view a Sokolov painting, making it easy for Corvo to either sneak past them or take them out.
- On the third floor is the safe, in front of which are two thugs attempting to open it. Once again, they are distracted, and Corvo can neutralize them with ease.
- The loot found in and around the safe includes elixirs, coins, an invitation to a party at the Boyle Mansion, and Sokolov paintings.
- There are two ways into the Art Dealer's apartment:
- Helped Slackjaw Find Crowley
- Put the Pendletons to Work In Their Own Mine
- Robbed the Art Dealer's Safe
- Steamed A Pendleton To Death
General Mission NotesEdit
- Corvo begins this mission at the Distillery District. The District is largely the same as before, except for increased security and the appearance of weepers. Granny Rags has also abandoned her home and taken refuge outside the VIP exit of the Golden Cat.
- The thugs in the district (except in Bunting's house) will be neutral toward Corvo and will not attack him on sight.
- Slackjaw's reception changes based on Corvo's chaos level. On low chaos he addresses him cordially, musing that Corvo looks like a man out for murder. On high chaos Slackjaw is suspicious and calls him a villain, but one he has work for.
- There will be a new Watchtower in front of the first bridge in the Distillery District. If Corvo saved Geoff Curnow in the previous mission, the tower is added on his orders. If Curnow died, the tower is added "in light of his death."
- Completing Granny Rags' quest during the previous assassination mission does not affect this one. The only differences are that thugs will be talking about the poisoning of the bootleg still, and there will be weepers on Bottle Street that must be dealt with after the first conversation with Slackjaw.
- If Corvo replies "Nothing" when torturing Bunting, Bunting will give up the key to the back door of his apartment. Corvo can then activate the chair again to get the same dialogue options, allowing him to obtain both the key and the safe combination without having to bother saving the woman from the two city guards (mentioned above).
- If Corvo enters the Silver Room and tortures Bunting without speaking to Slackjaw first, Bunting will give up the key to his house and invite Corvo to take the paintings there. He will not tell Corvo the combination to the safe, and there is no option to ask him, presumably because Corvo does not know about the safe.
- If Corvo robs the safe after telling Slackjaw the combination, more thugs will enter the building from below right after the combination is entered.
- Despite telling Corvo he wants them dead, Treavor Pendleton shows disgust with Corvo if his brothers are killed. If the non-lethal elimination is utilized, Treavor still initially reacts with disgust, but eventually learns the truth of his brothers' fate. He then thanks Corvo by leaving a note and two gold ingots in Corvo's bedroom.
- There are no repercussions for emptying the art dealer's safe before telling Slackjaw the combination. However, when Corvo meets Slackjaw again during The Flooded District, he will call Corvo a cheater.
- If Corvo kills Slackjaw after completing the non-lethal path, the mission will fail, stating there is no one left to carry out the kidnapping.
- A fourth assassin can be encountered at the end of the mission on Endoria Street. He can be spotted on the roof of the building next to Granny Rags' abandoned home. This assassin will respawn everytime Corvo reenters the area.
- If Corvo goes to the Steam Room when Morgan is in the Ivory Room, he will find a City Watch Officer with one of the courtesans.
- After Emily goes through the VIP exit, she is instantly transferred to Samuel's boat and cannot be found on the other side of the door.
- When Corvo talks to Emily after she has reached Samuel's boat, she implies that Granny Rags showed her the way there, even though she stated earlier that she knew the way.
- If Corvo knocks out the weepers in the sewers rather than killing them, a note can be found in his room upon returning to the Hound Pits Pub after the mission, pinned to the wall with some sleep darts.
- The song heard playing in the Golden Cat is called "Small Secrets".
- Bunting, thinking that Corvo is his normal courtesan, will comment on how Corvo's footsteps sound louder. Interestingly, he says this even if Corvo is crouching, when his footsteps should make no sound.
- If Corvo kills the courtesan that is trying to wake up a passed out guard without first moving her away with possession, the sound will play as though someone has been alerted, but the guard will remain unconscious.
Low Chaos WalkthroughEdit
High Chaos WalkthroughEdit
Missions in Dishonored
Returning Home • Dishonored • High Overseer Campbell • House of Pleasure • The Royal Physician • Lady Boyle's Last Party • Return to the Tower • The Flooded District • The Loyalists • The Light at the End
|The Knife of Dunwall|
|The Brigmore Witches|