Possession is a supernatural ability in Dishonored and Dishonored 2 that allows Corvo Attano to merge corporeally with creatures and control them. In Dishonored, it costs 60% of Corvo's total mana, making it the joint most expensive power in the game with Bend Time. In Dishonored 2, Possession uses slightly less mana than Bend Time.


Tier I - (3 runes)

Wolfhounds 2

The perspective of a possessed wolfhound.

With Tier I Possession, Corvo is able to possess animals.

Tier II - (5 runes)

With Tier II Possession, Corvo can possess humans as well as animals.

Dishonored 2

Ability Runes Previous upgrade Description
Possession 4 None Assume control of a host for a short time.
Chain Hosts 3 Possession Transition between hosts.
Corpse Possession 1 Possession Occupy a recently deceased or unconscious human host.
Human Possession 4 Corpse Possession Control a human host.
Lasting Possession 1 Possession Extend Duration.

Usage tips

  • Possession can be used to bypass guard patrols and travel unharmed past walls of light and arc pylons.
  • If Corvo's host is killed, he dies as well.
  • Corvo can possess creatures from approximately 24 meters, teleporting "into" his target upon the power's activation.
    • If there are obstacles between Corvo and his target, the possession will not occur. This includes active walls of light.
  • The control offered by possession is limited and does not allow possessed people/animals to fight, jump, or climb.
    • They also cannot sprint, with the exception of wolfhounds and gravehounds, and humans when Corvo has the Mind Runner black bone charm equipped.
    • With the exception of fish, possessed targets will die when submerged in water, while Corvo will leave unharmed.
  • Possession, if timed correctly, breaks falls and negates falling damage.
  • The amount of time allotted when using Possession depends on the creature, spanning from fish to tallboys.
    • This time can be extended through the bone charms Welcoming Host and Void Channel in Dishonored and Accommodating Host and Agile Will in Dishonored 2.
  • After Possession ends, depending on what was possessed, Corvo will reappear behind, over, or underneath his former host. For humans, it is generally behind.
  • If Corvo terminates the possession, rats, river krusts, bloodflies and fish are killed. Humans, wolfhounds and gravehounds merely become nauseous.
  • When possessing a rat, Corvo can scare people, squeeze through tight spaces, and make quick getaways.
    • If Corvo enters a confined space as a rat, he will be able to stay in possession of the rat until entering a space where it is safe for him to exit.
      • If Corvo tries to exit the rat manually while in a small space, he will die.
    • Guards and civilians will attempt to kill solitary rats if they are stationary.
  • When possessing a fish, Corvo will be able to swim with unlimited breath, and will not be attacked by other fish.
  • While it is possible to possess river krusts, Corvo will not be able to move.
  • The items gathered by any human possessed by Corvo are added to his inventory, giving him the ability to easily steal valuables without being detected.
    • Possessing a person automatically pickpockets them.
  • The bone charm Void Favor gives supernatural abilities a chance not to consume mana. Considering how much mana Possession uses, this can be very helpful.
  • The black bone charm Separation Trauma knocks out enemies after Possession ends. While this can be helpful, be aware that unconscious bodies may be found by their fellow enemies.
  • Each use of Chain Possession uses 20% of Corvo's mana, which will completely regenerate given enough time. The time limit for Possession is not reset as it technically counts as part of the same Possession.
  • Towards the end of a Possession, the edges of the screen will begin to distort. This effect increases until Corvo is forcibly removed from the host body.
  • Corpse Possession does not allow Corvo to possess people who were dead when he entered the map, but newly-killed people can be possessed. Unconscious bodies can be possessed regardless of when the person lost consciousness.
  • No possessed person or animal has any recollection of what occurred after the time the Possession began. They will be a little disoriented when it ends, often throwing up, but will resume normal behaviour after that.
  • When possessed, sleeping people and wolfhounds will wake up. After the Possession has ended, they will resume normal behaviour.

Related Bone Charms


  • Welcoming Host - Possess white rats for longer.
  • Void Channel - Increased duration for Possession.

Dishonored 2

  • Accommodating Host - Animal Possession lasts slightly longer.
  • Agile Will - Possession lasts slightly longer.
  • Separation Trauma - Enemies are rendered unconscious when you leave your host.
  • Mind Runner - Your possessed human host can sprint.


  • Daud, if possessed, will resist Corvo's control and mock him for trying it.
  • In Dishonored, Emily Kaldwin is immune to Possession, as well as the rest of Corvo's weapons.
  • People who are in a half-conscious state are immune to Possession, like Dunstan at the Golden Cat during the mission House of Pleasure.
    • In Dishonored 2, sleeping enemies, and unconscious enemies if Corvo has the Corpse Possession upgrade, are not immune to possession.
  • An unknown woman also had the power of Possession. However, she could not possess anything bigger than a moth, and had no control over the possessed animal.
  • Another unknown woman had Possession as well. Hers worked slightly differently, as she was seen entering her host, and an Overseer was able to detect her in her host and kill them both.
  • More achievements are related to Possession than to any other supernatural ability. Those achievements are:
  • If Corvo possesses a black market shopkeeper, the shop will automatically shut. If he ends the possession and escapes before they notice him, they will open the shop again.
  • The Crown Killer is immune to Possession.
    • Possessing Alexandria Hypatia will cause her to transform, though Corvo will not be kicked out. Grim Alex will comment on how she enjoys sharing the body with him.
  • Witches are capable of noticing that they have been possessed, but will still forget afterwards.
  • Using Possession as a means to prevent fall damage was discovered during a playtest. The developers decided to increase support for this unintentional action.[citation needed]
  • People rendered unconscious by the Separation Trauma bone charm do not appear on the statistics screen. These people are also not knocked unconscious immediately - in some cases, they can become almost fully aware before falling unconscious.
  • Possessing Thaddeus Campbell or Geoff Curnow after either has drunk poison allows for a unique gameover screen, stating "You Have Been Poisoned".
  • When Possession is used on Delilah Copperspoon, it immediately ends. Delilah does not react to this and continues to go about her business.


Description Sound effect
Sound in the act of possessing a target.
Possession audio
Sound during possession.
Possession Noise 1


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