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Safe Combinations

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Safe01
A combination safe.

In Dishonored, Dunwall City Trials, The Knife of Dunwall, and The Brigmore Witches, there are safes and locked doors that require combinations to open. Below is a list of all combinations found in Dishonored and its DLC.


Dishonored combinationsEdit

Combination Mission Location and Description
4 5 1 Dishonored The safe in the sewers past the spot where Corvo Attano gets his gear. The combination is found by looking past the empty bottles on the shelf behind the safe.
2 8 7 High Overseer Campbell The safe in the Offices of Dr. Galvani (Distillery District). The clue is in Doctor Galvani's building; reading his journal hints that his favorite numbers are the combination; the combo is also written on the corner of one of his chalkboards displaying a drawing of a whale.
2 1 7 High Overseer Campbell The locked kennel door in the Overseer's base (Kennel map). The clue is in the kennel cell with the two prisoner corpses.
2 0 3 High Overseer Campbell Barracks safe in the Overseer's base (The Backyard). The combo can be found in three different locations: in the alley past Holger Square; in a note in the mess hall; and under the bed to the left of the safe. It can also be recovered from an Overseer named Berthold, if Corvo chooses to save him and his sister from his fellow Overseers.

1 3 8 / 2 8 7
6 5 6 / 6 7 9
6 9 6 / 8 7 9

House of Pleasure The safe in Bunting's residence (Distillery District) uses a different combination each time. Try each of the combinations; so far, at least one of them have proven to work each time. Completing Slackjaw's non-lethal mission will get Corvo the correct combination from Bunting himself. 

4 7 3

The Royal Physician Pratchett's safe in his house (Kaldwin's Bridge). The clue is to find the number in each of the paintings in his house: the "crowded place", the shipping yard, and the whaling ship.
2 9 4 The Royal Physician The safe behind the painting in the wrecked building where the prisoner pen is outside the Sokolov estate (North End map). The combo is given to Corvo if he disables the Wall of Light for the prisoners.
9 3 5 Return to the Tower Lord Regent Hiram Burrows' safe in his private quarters (Dunwall Tower map). The clue is given to Corvo by the Propaganda Officer so he can fulfill the non-lethal objective. The Propaganda Officer is found in the broadcast station.
4 2 8 The Flooded District The underwater safe at the start of Central Rudshore (Flooded District).
5 2 8 The Flooded District The Old Port District's sewer safe; it is the one with the bone charm (Old District Sewers map). The clue is next to the safe.

Dunwall City Trials combinationsEdit

Combination Mission Location and Description
Random Burglar - Expert The safe in the room facing the stairs, on the second floor. The combination is generated randomly between each playthrough but a clue can be found on the second floor. The code is written on the third floor, all around the broken window. The first digit is at the base of the left one, the second on the brick wall behind and the third in the middle of top frame.

The Knife of Dunwall combinationsEdit

Combination Mission Location and Description

1 4 7 / 1 5 5

1 7 1 / 1 8 7

2 5 5 / 3 4 5

4 2 4 / 4 8 8

5 6 2 / 7 2 8

7 3 1 / 7 7 5

7 8 4 / 8 5 7

8 7 6 / 8 7 8

8 8 8 / 8 9 5

9 1 2 / 9 3 7

9 4 1 / 9 8 3

5 5 8 / 9 9 3

2 6 6/ 6 7 6

A Captain of Industry

The safe in the guardhouse, near the wall of light. If Daud purchased the favor at the start of the mission, a marker is added, and the combination is found on a wall across the yard behind breakable wood.

Alternatively, the combination can be found in a note located underwater, below the cargo boat to the right of the slaughterhouse entrance.

5 1 2 A Captain of Industry The safe in Rothwild's office. The clue is in the Injury Report Code note, which states the number of injuries and fatalities over the past week.

The Brigmore Witches combinations Edit

Combination Mission Location and Description

1 6 5 / 2 3 8
3 8 7 / 4 0 8
5 7 2 / 6 6 9
7 7 4 / 8 3 7
8 7 3 / 9 8 4

The Dead Eels

The locked doors to the engine room below the Textile Mill, accessed through either the mill's basement or the Sewer System. The code can be acquired by making a deal with either Nurse Trimble or the Geezer (in this case the last digit will have to be guessed), or by finding the note in the Hatter mechanic's apartment. The key to the locked cabinet containing the note can be found on the corpse of the mechanic in the sewers.

Trivia Edit

  • The first safe combination found in Dishonored, "451," is a reference to the now defunct game company Looking Glass Studios[1] for which Dishonored's co-creative director Harvey Smith worked.
    • The number is a reference to Ray Bradbury's book Fahrenheit 451[2], which designates "the temperature at which book-paper catches fire and burns."

References Edit

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