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Supernatural Abilities

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Windblast against weepers

Corvo using Windblast, one of his supernatural abilities.

"There are forces in the world and beyond the world, great forces that men call magic, and now these forces will serve your will. Use this newfound power, my gift to you."
– The Outsider

Supernatural abilities, bestowed by the Outsider, can be divided into two categories - active and passive. Mana is needed to perform active abilities, and the amount required varies by power.

Mana can be restored by using Piero's Spiritual Remedy or Addermire Solution. A small percentage of the mana (20%) will recharge automatically following a short delay after using the power. Several bone charms can affect the amount of mana stored, increase the amount gained and provide other sources of mana.

The upgrading of supernatural abilities is done through the collecting and using of runes. Only those with the Outsider's Mark can use runes.

Dishonored

Supernatural Ability Runes Mana Cost
Blink I 0 20% Rapidly move forward and a shorter distance upward
Blink II 3 20% Increased movement distance in all directions
Dark Vision I 1 20% See living/dead/unconscious persons/animals, their sight cones, and Corvo's sounds
Dark Vision II 2 20% Also see resources (green) and machinery/traps (blue)
Devouring Swarm I 3 40% Summon rats that attack others and eat corpses
Devouring Swarm II 4 40% Rats attack and eat faster
Possession I 3 60% Possess rats, fish and hounds
Possession II 5 60%

Also possess people (can't make them attack or use powers)

Bend Time I 2 60% Slow time for about 12 seconds, every attack is an instant kill
Bend Time II 8 60% Freeze time (can pluck fired projectiles out of midair), slightly shorter duration than Tier I (about 8 seconds)
Windblast I 3 50% Blast back groups of foes (non-lethal), break doors, blast bolts back at foes
Windblast II 4 50% Kill foes if blown against solid objects
Vitality I 1 None More health
Vitality II 3 None Health regenerates more quickly
Blood Thirsty I 2 Adrenaline Brutal melee kill animations
Blood Thirsty II 3 Adrenaline Kill multiple foes in melee, adrenaline build up quicker
Agility I 2 None Higher jumps and less damage from falls
Agility II 3 None Faster running, climbing, and swimming
Shadow Kill I 2 None Unaware foes turn to ash when killed
Shadow Kill II 4 None All foes turn to ash when killed

The Knife of Dunwall and The Brigmore Witches

Supernatural Ability Runes Mana Cost
Blink I 0 20% Rapidly move forward and a shorter distance upward. Time is stopped while aiming if Daud is not moving
Blink II 4 20% Increased movement distance in all directions
Void Gaze I 0 20% Daud can see the location of Runes and Bone Charms within a certain radius, the Outsider's Mark on Daud's hand will glow if aiming to a Rune or Bone Charm
Void Gaze II 2 20% Also see living beings, their sounds, their cones of sight (yellow), resources (green), and machinery/traps (blue), and Daud's sounds
Bend Time I 2 60% Slow time for about 12 seconds
Bend Time II 6 60% Freeze time (can pluck fired projectiles out of midair); slightly shorter duration than Tier I (about 8 seconds)
Summon Assassin I 1 40% Summon a Novice Assassin to fight by Daud's side
Summon Assassin II 5 40% Summon a Master Assassin to fight by Daud's side
Pull I 2 20%/40% Pull can be used to lift inanimate objects, collect and pilfer items
Pull II 4 20%/40% Pull can lift bodies, living enemies are bound and can be choked out or executed
Vitality I 1 None More health
Vitality II 3 None Health regenerates more quickly
Blood Thirsty I 1 Adrenaline Brutal melee kill animations
Blood Thirsty II 3 Adrenaline Kill multiple foes in melee, adrenaline build up quicker
Agility I 1 None Higher jumps and less damage from falls
Agility II 3 None Faster running, climbing, and swimming
Shadow Kill I 1 None Unaware foes turn to ash when killed
Shadow Kill II 3 None All foes turn to ash when killed
Arcane Bond I 0 None Summoned assassins can teleport and get an increase in health
Arcane Bond II 4 None Assassins are able to use Pull, are immune to Bend Time, and gain Shadow Kill

Dishonored 2

Corvo

Ability Runes Previous upgrade Description
Bend Time 5 N/A Slow time for a short duration.
Stop Time 6 Bend Time Stop time for a short duration.
Relativity 1 Bend Time Move faster, relative to time.
Lasting Bend Time 2 Bend Time Extend duration of Bend Time.
Ability Runes Previous upgrade Description
Blink 0 N/A Move forward rapidly.
Greater Blink 4 Blink Extend range of Blink.
Redirective Blink 3 Blink Time stops if you aren't moving while aiming Blink.
Blink Assault 1 Blink Throw enemies to the ground by attacking just as Blink ends.
Ability Runes Previous upgrade Description
Dark Vision 2 N/A See better in darkness. Observe livings beings through walls.
Greater Dark Vision 3 Dark Vision See objects and security systems through walls.
Premonition 2 Dark Vision Visualize enemy routes and their current destination.
Ability Runes Previous upgrade Description
Devouring Swarm 4 N/A Summon rats that attack enemies and devour bodies.
Greater Swarm 2 Devouring Swarm Increase the size of your rat swarm.
Rat Piper 2 Devouring Swarm Summon a rat swarm that follows you.
Twin Swarms 3 Devouring Swarm Summon two smaller rat swarms.
Ability Runes Previous upgrade Description
Possession 4 N/A Assume control of a host for a short time.
Chain Hosts 3 Possession Transition between hosts.
Corpse Possession 1 Possession Occupy a recently deceased or unconscious human host.
Human Possession 4 Corpse Possession Control a human host.
Lasting Possession 1 Possession Extend duration.
Ability Runes Previous upgrade Description
Windblast 4 N/A Gust of wind that shatters doors and deflects projectiles.
Greater Windblast 3 Windblast Summon a more powerful wind that kills enemies thrown into walls, and deflects projectiles with more accuracy.
Shockwave 3 Windblast Release a secondary blast of wind in a short radius around you.

Emily

Ability Runes Previous upgrade Description
Dark Vision 2 N/A See better in darkness. Observe livings beings through walls.
Greater Dark Vision 3 Dark Vision See objects and security systems through walls.
Premonition 2 Dark Vision Visualize enemy routes and their current destination.
Ability Runes Previous upgrade Description
Domino 4 N/A Link human targets so they die or fall unconscious together.
Link Three 3 Domino Link up to 3 enemies.
Link Four 3 Link Three Link up to 4 enemies.
Ability Runes Previous upgrade Description
Doppelgänger 4 N/A Summon a shade of yourself that attracts enemies.
Baffling Shade 1 Doppelgänger Your Doppelgänger will confuse enemies as it fades away.
Deadly Shade 3 Doppelgänger Summon a Doppelgänger that can fight enemies and assassinate when undetected.
Twin Shades 3 Deadly Shade Summon two Doppelgängers who act independently of each other.
Transposition 2 Doppelgänger Swap places with your summoned Doppelgänger.
Ability Runes Previous upgrade Description
Far Reach 0 N/A Pull yourself rapidly across a distance.
Pull Objects 2 Far Reach Pull objects towards you and catch them in midair. Includes corpses and unconscious bodies.
Pull Enemies 4 Pull Objects Pull enemies towards you, and kill or incapacitate them in midair. Not stealthy.
Decelerate 2 Far Reach If you are falling, time is briefly slowed as you aim Far Reach.
Ability Runes Previous upgrade Description
Mesmerize 6 N/A Summon a Void spirit to enthrall humans or hounds.
Mesmerize Three 3 Mesmerize Enthrall up to 3 human or canine targets.
Mesmerize Four 3 Mesmerize Three Enthrall up to 4 human or canine targets.
Lasting Mesmerize 2 Mesmerize Extend duration.
Ability Runes Previous upgrade Description
Shadow Walk 4 N/A Assume a stealthier form for a short time.
Rat Shadows 1 Shadow Walk Move through rat tunnels in your stealthier form.
Improved Shadow Attack 2 Shadow Walk Assassinate or incapacitate up to 2 enemies during Shadow Walk.
Greater Shadow Attack 2 Improved Shadow Attack Assassinate or incapacitate up to 3 enemies during Shadow Walk.
Shadow Run 2 Shadow Walk Move faster while in your stealthier form.

Enhancements

Ability Runes Previous upgrade Description
Agility 2 N/A Increase your jump height and distance.
Rapid Sprint 2 Agility Sprint faster.
Cat Fall 1 Agility Take less falling damage.
Ability Runes Previous upgrade Description
Blood Thirst 2 N/A Build up Adrenaline in combat then trigger brutal melee fatalities.
Adrenaline Burst 1 Blood Thirst Replenish Adrenaline automatically while not in combat, up to half maximum.
Greater Blood Thirst 3 Blood Thirst Kill multiple enemies within range.
Ability Runes Previous upgrade Description
Bonecharm Crafting 1 N/A Craft your own unique Bonecharms, with some chance of corruption.
Witch Crafting 2 Bonecharm Crafting Lower chance of corruption for Bonecharms with 3 or 4 Traits.
Master Crafting 2 Witch Crafting No chance of corruption when crafting Bonecharms with 3 Traits.
There is still a low chance of corruption when crafting Bonecharms with 4 Traits.
Craft Runes 4 Master Crafting Craft Runes by expending Raw Whalebone, or sacrifice existing Runes to accumulate Raw Whalebone for crafting.
Trait Synergy 3 Bonecharm Crafting Use the same trait up to four times across your crafted Bonecharms.
Ability Runes Previous upgrade Description
Reflexes 1 N/A Block to deflect projectiles
Focused Slide 2 Reflexes Slow time while sliding if aiming a ranged weapon at an enemy.
Superior Deflection 2 Reflexes Deflect projectiles toward the nearest enemy.
Adept Parry 1 Reflexes Window of time for parrying is increased.
Snap Reaction 3 Reflexes Quick reflexes seem to slow time briefly when an enemy spots you.
Ability Runes Previous upgrade Description
Shadow Kill 2 N/A Turn unaware enemies to ash as they die.
Greater Shadow Kill 2 Shadow Kill Turn all enemies to ash as they die.
Bloodfly Swarm 3 Greater Shadow Kill Transform enemies killed in combat into bloodflies as they die.
Ability Runes Previous upgrade Description
Strength 3 N/A Throw objects farther.
Greater Strength 2 Strength Break down weaker wooden doors with your sword.
Ability Runes Previous upgrade Description
Vitality 2 N/A Increase your Health and resilience.
Greater Vitality 2 Vitality Health regeneration is improved.

Other Users and Their Powers

Related Bone Charms

Dishonored

  • Welcoming Host - Possession lasts 30 seconds on white rats (normally 20).
  • Carrion Killer - Killing rats grants some adrenaline.
  • Sustained Rage - Adrenaline takes slightly longer to cool down.
  • Vengeance - Being damaged grants a small amount of adrenaline.

Void Walker's Arsenal

  • Void Channel - 20% increased duration for powers, increased range for Blink and Windblast.

The Knife of Dunwall and The Brigmore Witches

  • Carrion Killer - Killing rats grants some adrenaline.
  • Hearty Crew - Summoned assassins deal more damage.
  • Sustained Rage - Adrenaline takes slightly longer to cool down.
  • Vengeance - Adrenaline builds up faster but cools down quicker.
  • Leverage - Pull range and speed are increased, but so is the mana cost.

Dishonored 2

  • Restorative Glimmer - Health regenerates while using Dark Vision.
  • Enduring Allies - Summoned Doppelgängers last longer.
  • Resilient Allies - Summoned Doppelgängers have more health.
  • Shadow Embrace - Shadow Walk lasts slightly longer.
  • Relocation Sickness - Witches sometimes stumble off-balance after magical relocation.
  • Stolen Breath - Far Reach uses more mana, but enemies being pulled are silenced.
  • Life Bond - When you heal yourself, your summoned Doppelgängers are also healed.
  • Dark Extraction - Shadow Walk assassination restores some Health.
  • Fading Light - Far Reach and Blink consume no Mana if used within a second of Assassination.
  • Invisible Thread - Far Reach renders you invisible during movement.
  • Separation Trauma - Enemies are rendered unconscious when you leave your host.
  • Void Rapture - Sometimes enemies are rendered unconscious by Mesmerize.
  • Accommodating Host - Animal Possession lasts slightly longer.
  • Shadow Repose - Regain Health during Shadow Walk.

Trivia

  • According to Harvey Smith of Arkane Studios, the muttered phrases when Corvo uses a power are gibberish phrases made up of words in French, English, Arabic, Chinese and Portuguese.[citation needed]
  • In addition to their supernatural abilities, Corvo and Emily can also make use of the Heart.
  • Opening up the Quick-Access Wheel will slow time to 1/20th its original speed. Having the radial open is not ability-based, as movement speed is also reduced to a twentieth.

Related Achievements

Dishonored

The Brigmore Witches

Dishonored 2

  • The Lovers - Link 2 characters with Domino just before one kills the other.
  • Fatal Redirect - Killed an enemy with their own bullet.
  • Circle of Life - Cast Possession once, chaining between human, hounds, rat, fish and Bloodfly.

Gallery

References

  1. Dishonored: The Wyrmwood Deceit, Issue 4

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