|The Dead Eels|
Drapers Ward Riverfront
With Lizzy Stride free, you have a captain to take you upriver. Unfortunately, Lizzy's second in command, Edgar Wakefield, is running the old gang and won't hand over the ship without a fight. Deal with the traitor Wakefield and help Lizzy get her ship in working order.
The mission begins in Drapers Ward, where Daud must make his way to the Drapers Ward Riverfront to confront Edgar Wakefield, Lizzy Stride's former second-in-command who betrayed her and took control of the Dead Eels. Thomas mentions that Wakefield has placed the gang on high alert after hearing rumors of Lizzy's escape from Coldridge Prison. Gang warfare between the Eels and the Hatters has also broken out, with gang members battling in the streets.
Daud immediately witnesses a fight between members of the two gangs as he enters Drapers Ward. Both sides are hostile to Daud, so if he attacks the gangs while they fight, the winning side will go after him. After neutralizing the thugs, the most direct route to the Riverfront is to the right, where the road leads straight to the Millenary Canal. There are a few Hatters patrolling the area, and Daud must sneak past or eliminate them. There is also a Dead Eel patrolling the makeshift bridge across the canal.Once on the other side of the canal, Daud enters the Dead Eels' territory. Several Eels patrol the alley located behind a row of buildings. If Daud desires to sneak past them, he can use the lights or balconies to stay up high. The Eels have two posts, one situated on top of a building and the other on the ground in front of the entrance to the Riverfront. Neither is heavily guarded, and Daud can easily sneak past them to enter the Dead Eels' headquarters.
Upon entering the Riverfront, there will be two Eels speaking to each other. Daud can take advantage of their inattention to climb out of their line of sight. If need be, he can easily hide in an abandoned apartment to the right of the thugs.
Many Eels guard the area, but there are balconies and pipes Daud can use to stay above them. The guards can also be taken out individually if Daud is able to correctly time his actions.
Edgar Wakefield can be found in the hold of the Undine. There are several guards patrolling the ship, two of which will regularly climb the stairs to the upper decks on either side of it. If Daud attacks the Eels on the ship, Wakefield will come running from below deck and join the fight. However, if Daud is stealthy, Wakefield will stay on the lower deck. The easiest means of reaching Wakefield is by entering the Undine via a hatch on the ship's underside, located above a span of underwater pipe with escaping air bubbles.
Daud has the choice of either neutralizing Wakefield immediately, or speaking to him first. If Daud chooses to speak to the man, Wakefield will tell a series of lies about the current situation. However, once he finds out that Daud was the one to break Lizzy from prison, he will turn hostile and call any nearby Eels to his aid. Once Daud takes care of Wakefield, he can use the ship's horn to call Lizzy.
Lizzy takes control of the ship and gives a speech to the Eels, after whuch Daud can speak with her. She informs him that Wakefield's negligence allowed the Hatters to steal an important engine coil from the Undine, crippling her. Lizzy then gives Daud the password to get into the Hatters' headquarters in the textile mill so he may retrieve the coil.
Return to Drapers WardEdit
Daud must leave the Riverfront and make his way across Drapers Ward to the Mill. The Eels are now neutral toward him, so Daud can simply walk to the Millenary Canal.
Once across the canal, Daud must enter a building with a glass ceiling, where he finds two Hatters near an arc pylon blocking the door to the mill. There are a number of ways to bypass them:
- Daud can blink onto a nearby chandelier or a second floor walkway. Be aware that the arc pylon will activate if Daud uses certain parts of the walkway. From there, he take the Hatters out from above, or blink to the door while the two Hatters are engaged in conversation. (The latter will not be possible once the Hatters stop talking.)
- The whale oil tank powering the arc pylon is underneath one of the walkways. Daud can blink to it, hiding from the arc pylon behind a stack of boxes. The shield covering the whale oil tank will be locked, and the key can be retrieved from one of the Hatters.
- Daud can blink across the hallway to rewire the arc pylon so that it will kill the Hatters.
- If he does not wish to kill them, he can use sleep darts to take them out from afar, rewire the arc pylon, and then steal the key from the Hatters. Alternatively, he can bait one of the Hatters toward him and away from the arc pylon by making a loud noise.
Upon approaching the door leading to the Mill, Daud must speak the password to be let inside.
A few Hatters patrol the area outside the building, and a wall of light blocks the main entrance where the canal and watermill are located. It is guarded by one Hatter, who will occasionally leave to patrol other areas. To the left of the wall of light is an open doorway rigged with tripwires that activate an alarm if broken.
To get into the building, Daud can blink into an open window or to the roof of the manufacturing floor and drop down from the ceiling. The machine room, where the engine coil is located, is in the basement. The stairs from the first floor leading to the basement are unguarded, but the door to the machine room will be locked. Upon reading a note left there, Daud will discover that Nurse Trimble is the only person who knows the combination to the door.
To get to Nurse Trimble, Daud must make his way upstairs. These stairs will be guarded, so Daud must take the Hatters out or sneak past them. On the manufacturing floor is a locked door leading to another set of stairs, which Daud needs Trimble's key to open. Daud can blink up to a balcony directly above the door to gain access to the stairway.
Nurse Trimble can be found tending to the Geezer in his office. When Daud enters, Trimble will attempt to make a deal with him, saying that their watermill has stopped turning and that the men he sent to the Water Control Station in the sewers never returned. Because the Hatters stole the Undine's engine coil to make up for the watermill's failure, Trimble tells Daud that he can have it back if he can get the wheel working again. If Daud agrees, Trimble will give him the key to the sewer access door.
The Hatters are thereafter neutral toward Daud, and he can take the opportunity to explore the building. To get to the sewer, he must make his way to the broken waterwheel and jump down onto some pipes. He can swim to the sewer entrance, but there are hagfish in the water that will injure him. The pipes will lead to the sewer access door.
Drapers Ward SewerEdit
Upon entering the sewer, there will be green splotches on the walls. Near the entrance are two river krusts Daud can take out using a grenade or explosive bolts. Another river krust will be to his left above the stairs.
On turning left, Daud can either go left down a hallway or right up a flight of stairs. If he goes to the left, he will find himself in the cistern, where he will meet a woman who claims to have injured herself after falling through the grating while looking for her child.
If Daud decides to aid her, she will reveal herself to be a Brigmore witch and signal an ambush. If Daud chooses not to approach her and opens the door to the right, he may be attacked by two witches waiting at the right of the stairs. The witches can be easily seen if Daud uses Void Gaze and avoided by blinking past them. If Daud sneaks up on the two witches via the drain, he will hear them speaking about the injured woman, revealing that she is a witch tasked with assassinating Daud. Daud can then return to speak with the woman, and will be given a chance to interrogate her before knocking her unconscious.
In his first fight with the Brigmore witches, Daud must defeat all of the women before proceeding. Afterward, Daud can make his way into a room on the upper level containing a statue of Delilah Copperspoon. If Daud activates the statue, it will speak to him.
To get to the Water Control Station, Daud can either turn right at the beginning of the area (if he has retrieved the key to the station, which can be found in the station itself) or make his way there from the cistern. The metal door will be slightly open, and Daud can crouch underneath it without being seen. He will come across two witches speaking with each other.
The Water Control Station has three levels. The lower level contains four weepers and leads to a series of rooms where Daud can collect some items of interest, including the wrench to turn the water back on. In addition, a door on the lower level leads to a ventilation room with a broken fan. If Daud places a tank of oil in the machine powering the fan and turns it on, the fan will fly off its track, allowing Daud to access a room and Outsider's shrine beyond.
The "ground" and high levels of the station are patrolled by two witches. They will occasionally blink to different places, so Daud must be careful if he wants to take them out stealthily.
When Daud reaches the water control machine, it is jammed by two vines that have wrapped around the flywheels. After Daud cuts the vines, returns the wrench to the machine, and turns the machine on, he can make his way back to the Mill.
Return to the Mill and the RiverfrontEdit
Daud can make his way upstairs to Nurse Trimble, who will give him the combination to the machine room door. Daud can then leave for the engine room, or attempt to talk to the Geezer before going to retrieve the engine coil. After obtaining the coil, Daud can then return to the Riverfront.
Daud returns to the Undine with the coil. After the Eels fixes the engine, they may be ambushed by a group of witches. Once the witches are taken down, Lizzy will give Daud the honor of starting the ship's engine, and he will be able to make his way to Brigmore Manor.
Eliminating the GeezerEdit
Daud can attempt to speak with the Geezer in Trimble's office. If Trimble is in the room, he will prevent Daud from doing so, and will become hostile if Daud makes multiple attempts. If Daud is able to bypass Trimble (either by neutralizing him or distracting him with an alarm in his lab upstairs), the Geezer will request that Daud kill him and the rest of the Hatters by removing the whale oil tank from his life support, which will release a toxic gas.
To survive the gas himself, Daud must create a dose of antitoxin. The recipe can be found in Trimble's lab by taking an audiograph hidden under his pillow and inserting it into the audiograph player, which will open a secret compartment in the wall.
Two of the antitoxin's ingredients can be found in the Mill, but to obtain the Oxrush plant, he must either buy it from Jerome or pick it from the Millenary Canal. Daud can make the antitoxin in Trimble's lab by using an empty vial on the still. Upon picking up the filled vial, Daud will automatically drink its contents.
Daud can then return to the Geezer's Office and remove the whale oil tank from the machine. This will cause the Hatters to turn hostile again, but Daud can dodge them and leave the area. Trimble will not be affected by the gas as he takes a dose of antitoxin everyday.
The Sunken Crate
- Supplies will be left for Daud in a sunken chest at the Riverfront.
The Hidden Rune
- A rune will be left for Daud by the storm drains.
Former Rothwild Laborer
- Daud can meet one of the laborers he set free at the Rothwild Slaughterhouse at the Mill for information.
A Gift From Abigail Ames
- If Daud previously helped Abigail Ames in The Knife of Dunwall, a bone charm from her will be left in Jerome's locker. If Abigail was instead interrogated, a bomb will be left on the roof of the Drapers Ward shopping area.
- Granny's Wedding Recreation
- To complete this objective, Daud must find a "bride" and a "groom" and locate a wedding ring.
- Hat's Last Request
- This objective requires that Daud speak to the Geezer when Trimble is not present. He will request that Daud kill him. Daud can remove the whale oil tank from the Geezer's life support machines, killing him and releasing a toxic gas.
- Hatter Assassination
- This objective is given by Jerome. Daud must find and kill a Hatter named Skinflint for him for failing to pay a debt. In exchange, Jerome will pay Daud 50 coin.
- Skinflint can be found smoking a cigarette in the Millenary Canal close to the sewers. He will immediately turn hostile upon spotting Daud.
- Should Daud accept the job and then kill Jerome before confronting Skinflint, the side quest will be considered failed. Skinflint can still be encountered and eliminated afterwards, but Daud will get no reward for doing so.
- If Daud makes a deal with Trimble, thereby turning the Hatters neutral, he can speak to Skinflint. Skinflint tells Daud that he does not want any trouble, to which Daud responds that he has spoken with Jerome and that Skinflint should pay his debts. Skinflint thanks Daud for "letting [him] slide on this one" and promises to make sure he pays on time in the future.
- Daud has the option of lying to Jerome, saying that he killed Skinflint when he really did not, and he will still receive payment if he is successful in his lie.
- This objective is given by Jerome. Daud must find and kill a Hatter named Skinflint for him for failing to pay a debt. In exchange, Jerome will pay Daud 50 coin.
- Restored Water to the Canal
- Helped the Geezer End His Life
- Dealt With the Brigmore Witch Scout
- Completed Granny's Recipe
General Mission NotesEdit
- On the edge of the Millenary Canal on the Hatters' side is a locked safe. The key can be found on the Dead Eels' side of Drapers Ward in the back alley in some bushes.
- The wedding ring for the Granny's Wedding Recreation side objective can be found in the same bush.
- An Outsider shrine can be found in a locked warehouse in the Riverfront. The only open entrance is underwater.
- Another can be found at the Water Control Station.
- To lower his chaos, Daud can save a member of the Dead Eels from being threatened by a Hatter, after which he will say, "They'll never believe who saved me." He can be found on the Eels' side of the canal in the back alley on the far right.
- As the Geezer also knows the engine room door code and will tell Daud the first two numbers if Daud deactivates his life support, it is not essential to visit the Drapers Ward Sewer.
- Daud can get the door combination from the Hatter Mechanic's apartment after locating the key to the locked cupboard, which can be found next to the dead Hatter in the sewers.
- Even if Daud accepts Trimble's quest and gets the water flowing, if he enters the engine room and takes the engine coil before speaking to Trimble, the Hatters will turn hostile again.
- Though there are other methods of doing so, the Brigmore Witch scout can be easily taken out using Bend Time II.
- Based on the Eels' dialogue, this mission takes place before Lady Boyle's Last Party on the same day.
- A hint while loading the Textile Mill map indicates that the Abbey of the Everyman has not yet chosen a new High Overseer, which means the mission also happens before Corvo Attano interrogates Sokolov after the Royal Physician mission, during which an announcement declares Teague Martin appointed to the position of High Overseer.
- When Daud is at the Riverfront, Thomas will mention that someone is watching them.
- If Lizzy Stride is killed during the Brigmore Witches' attack, Daud will be named captain, and his assassins will become the crew.
- Even if Daud kills all of the Dead Eels at the Riverfront, they will still be alive and present during Lizzy Stride's speech.
- Even if the Hatters and the Dead Eels are neutral toward Daud, if he is seen carrying a body (Wakefield and the Brigmore witches being the exception), they will turn hostile.
- If Daud kills Trimble, the Geezer will react joyfully to the sight of his nurse's corpse.
- Even when the Hatters are neutral, Daud can still be shocked by the arc pylon outside the entrance to the Mill.
- The symbol drawn by Delilah on the Dressmaker's wall is one of the drawings seen in Granny Rags's lair in Dishonored.
- The Eels trained a white rat to take small objects from Hatters territory and bring them back across the canal. The items can be found in a bush in the alley behind the buildings.
- It is possible to follow the white rat from the bush over to Hatter territory and back again.
Lizzy Stride's Speech to the Dead Eels
Low Chaos WalkthroughEdit
High Chaos WalkthroughEdit